It’s been a while since I’ve updated you all on progress with Primorbis, so today I thought I’d give you some highlights and share some details on 3D printing which I’ve spent a TON of time on in the last couple months.
Read MoreI just wanted to share a quick update. I’ve been struggling a bit these last few weeks finding a way to get quality photos of my latest game - Track v0.3. In preparation for future games and other products I needed a solution.
Read MoreThe time has finally come when I feel good enough about Track to release the v0.3 for sale!
Read MoreI wanted to share a few quick updates for those who have been following along with Primorbis as well as some highlights on Track v0.3 coming soon.
Read MoreJust received the first print run of Track v0.1. Only a few friends and family have played so far. Let me know if you’d be interested in a copy to join the group of play testers for Primogen Beta Games. Copies should be in the shop early next year. I’ll be sharing more about the game and how it’s played soon!
Read MoreFor this week’s blog, I want to share some observations of story lines within World of Warcraft (WOW) and the lessons I’ve learned that may be applicable to similar tabletop games.
Read MoreLast month, I embarked on a research project playing World of Warcraft (aka WOW) to get a better idea for the good and bad of MMORPG game play. Check out this weeks blog to hear my thoughts and what I’ve learned about Quests.
Read MoreJust a quick update this week on more prototype tuck boxes to store your characters items. Share some of your favorite tabletop game storage ideas in the comments.
Read MoreSince my GENCON trip (August 1-2), I thought I’d share some observations for both new board game designers and as an avid tabletop game enthusiast.
Read MoreThis week I took a trip go GENCON, worked on character design ideas, and the awesome artist working on my first character is making great progress. What are your favorite characters and their special abilities in other games, movies and comics?
Read MoreHave you ever made Taxonomy? It’s a blast let me tell you. Probably as much fun as writing a dictionary - Thanks Webster! This week I am sharing my Taxonomy journey and making a publicly available Taxonomy for other tabletop game designers.
Read MoreWhat is the difference between puzzle vs game mechanics? Is one better than the other? How much randomization makes for a good game as opposed to a bad one? I’ve wrestled with these decisions this week as I work on game mechanics and a new idea for an early product release.
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